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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
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txttletale

i dislike ascribing personality traits to corporatiosn and want to be clear that whenever i criticize overwatch development i’m putting 100% of the blame on the managers and 0% on the actual devs – but overwatch was developed so fucking arrogantly. this game needed to reinvent the wheel over and over again and would keep trundling along on a square wheel for hours while everyone was like ‘come on overwatch don’t you just want to have a round wheel’

txttletale

casual players complained that the game was balanced for pro players but the clear actual design philosophy was far worse and more doomed. the overwatch devs pretty clearly wanted every character to be viable at every level of play. which sounds like a good idea if you don’t think about it too much – but it’s not! every other competitive game in the world has realised that some characters with low skill floors / ceilings need to be bad in pro play so that they don’t fucking ruin ladder play, and that some characters with very high skill floors / ceilings need to be bad in ladder play so that they don’t ruin pro play.

the more skill variance there is in a character’s mechanics – the more it’s possible to improve at using their abilities with more precise inputs and a better understanding of the macrogame – the more exponentially that character’s power will increase as you move from casual play to low-ranked play to high-ranked play to professional team play.

but the overwatch team, for whatever reason, just could not accept this, and so they alternated between making the casual game unbearable by buffing junkrat and bastion and moira because they weren’t seeing pro play and making the pro game tedious and one-dimensional by buffing widowmaker and baptiste because they had bad ladder winrates. and because overwatch had no pick-ban system and allows mirror matchups, you can’t develop a rock-paper scissors meta around a broken character or just ban them. both teams would just play the flavour of the month broken character every match!

and then – when blizzard realised this was happening – instead of instituting a pick-ban system like every other fucking competitive hero game, they decided that only they, Blizzard Entertainment, in all their wisdom, could be entrusted with the decision of which character to ban each week. and obviously completely fucked it up bigtime by using pickrate data from ladder, so being fun and therefore being played more would get characters like genji and ana constantly banned no matter how good they were. great stuff all around

ruisa-faa

Not to talk up League of Legends or anything, but League knows this intimately. That’s why champions like Garen is still in the game. Even a champion with a 0% win rate will be played (and a lot, too) in casual play! OVW is worse than League in understanding game balance.